Lead Game Designer - London

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Job Reference: BBBH3728
Job Type: Permanent
Sector: Games & Level Design
Location: London
Salary: Competitive Rate

The ideal candidate is a versatile expert designer that is as comfortable designing innovative F2P metasystems as they are implementing ideas in Unity. Working directly with the Creative Director, you will own the game experience and collaborate with key stakeholders to launch and operate a mobile free to play game that will please hundreds of millions of players over years of release.

Key Requirements
• You possess multiple leadership styles. You put yourself first or last depending on the circumstances. You actively listen and question appropriately. You use a mix of skills to be convincing, to be dutiful, and to inspire greatness in your teammates and in our games.
• Make games with respect for and understanding of the average F2P mobile player, with an interest in user experience and user centric design. Balance KPIs against player satisfaction.
• Genuine interest in and enthusiasm for data-driven design. Use instincts, experience and evidence as appropriate to design better games.
• A deep understanding of the current mobile landscape, including the ability to discuss and analyse successful games and then anticipate upcoming changes, disruption and opportunity.
• Intellectual curiosity. Collaborative, flexible and detail-oriented approach to problem-solving.
• Business Insight: Understand the problems and issues our games and business want to solve.
• Must be able to effectively communicate risks and obstacles both to managed team members, as well as to senior management.
• Demonstrate a passion for videogames, but mobile games specifically.

Responsibilities or What will you do?
• Act as the principal for a new title. Set the vision, hone the designs, encourage the team, cross pollinate knowledge across disciplines, hone the roadmap and prioritize the backlog.
• Lead Game KPI improvements by optimizing team output and encouraging players’ satisfaction by responding to their feedback. Ensure scope, quality and timeline are balanced.
• Be the creative vision holder, responsible for all aspects of game design. Leverage the expertise of teammates to make everyone and everything efficient and better.
• Work closely with BI and live operations to ensure live tests run smoothly - and that the features being tested are relevant and useful.
• Assist the producer in maintaining appropriate documentation of designs, timeline, and roadmap on Confluence for easy stakeholder visibility.
• Own competitive analysis and market research.

Experience
• 8+ years of Game Design experience with at least 6 years in mobile free to play mobile games.
• Experience as a senior or lead designer on a F2P title, from development through post-launch.
• Captain of a successful mobile title from concept to Live Operations updates.
• The ability to prototype games, systems, and ideas in Unity without assistance by independently problem solving, but able to know when to ask for help.
• Has defined a game’s vision, quality expectations, and success. Acted as the principal team member that can answer almost all questions and guide almost all decisions.
• Used data and business intelligence to push live operations by making the smartest queries and asking the most appropriate questions about player behaviors. Questioned assumptions.

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