Senior Games Designer - London

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Job Reference: BBBH3729
Job Type: Permanent
Sector: Games & Level Design
Location: London
Salary: Competitive Rate

Key Requirements:
• Ability to work in a small team with hands on involvement in development of the game.
• Excellent organizational, documentation and communication skills.
• Data driven design prowess to influence games’ acquisition, monetisation and retention.
• Experience of the entire product life-cycle, from concepting/prototypes all the way through to
driving results across frequent post launch updates
• Ability to work autonomously, as needed, and to prototype when required.
• Experience developing in a fast-paced, highly iterative and agile professional environment.
• Manage in-game economies and add to existing games’ systems without chaos ensuing.
• Consistent leadership qualities, with ability to taste make, guide and inspire others.
• The ability to identify trends and evaluate the suitability to our current games.
• Desire to work on arcade-style mobile games and a soft spot for aquatic creatures.

Responsibilities or What will you do?
• Author the development and communication of game designs across teams. Be comfortable
working cross-functionally and being an advocate for design outcomes.
• Use a mixture of design knowledge and practical experiences to own the creation and
execution of game features that are in scope and at quality.
• Benchmark and distil competitor’s game into actionable references for internal inspiration,
analysis, and reference. Use market knowledge as a tool to create compelling designs.
• Work with Business Intelligence and Product Management to evolve existing designs to
increase KPIs (eg. Retention goals, Monetization conversion rate, or Ad views). Marry a love
of game design to the practical requirements of operating free to play games as a business.
• Own a game economy and its balancing, if required. More likely work with a team to ensure
the fair, consistent, and attractive operation of our games.
• The role will be responsible for creating content which delights players as viewed through
internal reports, community feedback (Reddit, Facebook, etc.) and VIP players.
• Balance the need for quality against constraints of time, team, and ROI on game features.
• Be a hands-on member of the team, balancing and adjusting gameplay where necessary.
• Run play tests and brainstorming within the company to ensure quality, playability and fun.
• Write, review and give feedback on game/feature design documents, builds, and plans.
• Mentor junior design team members while maintaining ample humour and optimism.
Experience:
• 5+ years in a game design role with at least 3 years spent designing Free to Play games.
• Successful release of a notable mobile game and piloting of subsequent Live Operations plans.
• Expert knowledge of Unity. Skilled in-engine to leading prototyping, collaboration with
coders, and unify design team and feature creation: • Ability to work in a small team with hands on involvement in development of the game. • Excellent organizational, documentation and communication skills. • Data driven design prowess to influence games’ acquisition, monetisation and retention. • Experience of the entire product life-cycle, from concepting/prototypes all the way through to driving results across frequent post launch updates • Ability to work autonomously, as needed, and to prototype when required. • Experience developing in a fast-paced, highly iterative and agile professional environment. • Manage in-game economies and add to existing games’ systems without chaos ensuing. • Consistent leadership qualities, with ability to taste make, guide and inspire others. • The ability to identify trends and evaluate the suitability to our current games. • Desire to work on arcade-style mobile games and a soft spot for aquatic creatures. Responsibilities or What will you do? • Author the development and communication of game designs across teams. Be comfortable working cross-functionally and being an advocate for design outcomes. • Use a mixture of design knowledge and practical experiences to own the creation and execution of game features that are in scope and at quality. • Benchmark and distil competitor’s game into actionable references for internal inspiration, analysis, and reference. Use market knowledge as a tool to create compelling designs. • Work with Business Intelligence and Product Management to evolve existing designs to increase KPIs (eg. Retention goals, Monetization conversion rate, or Ad views). Marry a love of game design to the practical requirements of operating free to play games as a business. • Own a game economy and its balancing, if required. More likely work with a team to ensure the fair, consistent, and attractive operation of our games. • The role will be responsible for creating content which delights players as viewed through internal reports, community feedback (Reddit, Facebook, etc.) and VIP players. • Balance the need for quality against constraints of time, team, and ROI on game features. • Be a hands-on member of the team, balancing and adjusting gameplay where necessary. • Run play tests and brainstorming within the company to ensure quality, playability and fun. • Write, review and give feedback on game/feature design documents, builds, and plans. • Mentor junior design team members while maintaining ample humour and optimism. Experience: • 5+ years in a game design role with at least 3 years spent designing Free to Play games. • Successful release of a notable mobile game and piloting of subsequent Live Operations plans. • Expert knowledge of Unity. Skilled in-engine to leading prototyping, collaboration with coders, and unify design team and feature creation

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