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Job Reference: BBBH3367
Job Type: Permanent
Sector: Games Programming
Location: Amsterdam
Salary: Competitive Rate

Are you looking to collaborate in a multidisciplinary team to implement server side game features and systems for our groundbreaking VR games and experiences
Do you like working closely together with the client side team to support them in implementing the client side features?
Are you a comfortable setting up external servers that can be used by our games to support our games, which can seamlessly scale based on demand and can recover from basic errors and problems?
Is C++ your main programming language, because the full control of it really gets you excited and are you equally passionate about optimizing network systems for optimal latency and bandwidth utilization?

Then we are surely looking for you!


  • To take ownership of networking and multiplayer features so they can be setup in a network safe and efficient way and the team is aware, and can work with the constraints attached to these features.
  • To use your knowledge of C++, object orientation, design patterns, algorithms and data structures to create solid technical designs and efficient implementations of networking systems and multiplayer gameplay features
  • To collaborate with the rest of the team on solving various design challenges that relate to the multiplayer side and ensure a cohesive and engaging multiplayer experience
  • To develop and maintain networking tools for testing and analysis of the multiplayer environment
  • To analyze problems and debug them in order to quickly locate and fix challenging bugs, including optimizing network systems based on latency and bandwidth


  • You have developed and maintained the networking and/or multiplayer features of at least 1 game project.
  • You have written a number of games and or hobby projects in C++ and have a proper understanding of all the basic concepts of the language
  • You have created at least 1 (hobby) project using the Unreal Engine providing you with basic understanding on creating blueprints, optimizing code through usage of C++ and the Unreal pipeline
  • It is a clear bonus if you have already worked in VR


  • EU citizen or eligible to work in the EU
  • Technical and very precise at the same time
  • Social and collaborative
  • Excited by the potential of VR
  • You are comfortable with working under tight deadline in a fast-paced environment


  • A great work-life balance with a zero-crunch policy
  • For this vacancy we only consider candidates that are eligible to work in the EU (no visa required).

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