Rendering Programmer/Lead Graphics - Indie Studio - France

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Job Reference: BBBH3364
Job Type: Permanent
Sector: Games Programming
Location: France
Salary: Competitive Rate


We are an independent game studio managed by two of our original co-founders. The studio is composed of both experienced veterans and highly talented young developers, all driven by the same passion for high-end design and technologies.


Essential Duties and Responsibilities:

  • Within the development team, you will be in charge of the conception and the development of the rendering elements for our next games.
  • Under the responsibility of the Technical Director, you will have to develop the rendering elements (PBR, post effects, reflections, shadows, etc.) while making optimal use of the engine technical constraints (Unity).
  • You will also be responsible for the technical management of the rendering programmers in your team.


Required skills, knowledge and experience:

  • You have already been employed in a Lead Rendering Programmer position or worked at least 4 years as Rendering/Graphics Programmer.
  • Passionate about playing and making games, motivated, rigorous, independent, open-minded, a good team player, must be organized and able to adapt quickly and work closely with all employees.
  • Comfortable with analysis and synthesis.
  • Good at high level programming (C#, methodology, documentation). Using Unity would be a plus.
  • Masters the latest real time rendering techniques (PBR, shadows, Screen Space Reflection, HDR and tone mapping, etc.) and shader development.
  • Very good at mathematics.
  • Masters the technical English vocabulary.



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