Lead Level Artist - AAA - China

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Job Reference: BBBH3351
Job Type: Permanent
Sector: Artist & Animator
Location: ??
Salary: Competitive Rate


This AAA outsourcing studio based in China employs over 1500 staff and works with 18 of the top 20 game companies in the World. They are looking for a Lead Level Artist to work on their current projects.


Responsibilities:

  • Review the client’s package with Art Director to check if there are any problems with reference materials or requirements
  • Ensure all artists understand art requirements and specific needs of the project
  • Cooperate with Art Director and Producer to composite the team and estimate the time for project
  • In the briefing meeting, check with the Artist whether or not they are ready to use the tools by reviewing a sample asset together and asking some specific questions
  • Check daily work according to this schedule and tell Producer about the risks and propose solutions
  • Prepare all assets for Art Director review either on his computer or on artists’ computers when the artist finishes important WIP (working in process) stage, eg. creating and integrating architectures, props, materials, lights and atmosphere and other elements in the level follow art direction.
  • Ensure that the Artist knows the client’s feedback perfectly and check whether the Artist is able to implement the feedback


Qualifications:

  • A minimum of 4 years full-cycle console game experience in creating and integrating architectures, props, materials, lights and atmosphere and other elements in the level.
  • Two or more published games in a Level Artist role.
  • Ability to show examples of top notch props and textures made for next gen console games
  • Work well in a large team environment, be proactive, and have excellent communication skills.
  • Master level experience creating clean and efficient models with proper UV layouts inside Autodesk Maya.
  • Master level experience using Adobe Photoshop to create photorealistic textures for next gen materials based on concepts and/or photo reference.
  • Zbrush experience for high-res sculpting and transferring of material maps to in-game mesh.
  • Deep understanding of next gen materials and shader and is able to achieve the desired surface qualities needed across a variety of environment assets.
  • Skilled at balancing art quality and performance in the game engine.
  • A passion for making great games.



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