Online Software Engineer - Bucharest

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Job Reference: BBBH3346
Job Type: Permanent
Sector: Games Programming
Location: Romania
Salary: Competitive Rate

The Online Engineer is involved in the whole creation process from architecture design, implementation, debugging, and tuning on multiple platforms and device, working on complex problems with Designers, Artists and other Engineers in the Online and Game Modes domain.


  • Roughly 80 to 90% hands on coding (C++), domain ownership will be expected
  • Able to understand and work with 3rd party software APIs.
  • Design, architect and document technical designs for Online/Gamemodes systems.
  • Work with a proprietary engine to develop stable, scalable, efficient and shareable code.
  • Work with people on a large team both locally and remotely.
  • Work independently with minimal supervision and communicate status.
  • Proper use of common software engineering design patterns and paradigms.

Required Technical Skills / Experience:

  • Bachelor degree in Computer Science or related field, or equivalent training and professional experience.
  • Proficiency with C++ and experience in object-oriented design and implementation.
  • Strong experience with Client/Server, Peer-to-Peer and multithreaded architectures.
  • Experience with modern Database technologies.
  • Knowledge of networking protocols.
  • Demonstrated knowledge of good software programming practices
  • Excellent detail-oriented, problem solving skills – must be able to quickly identify issues and resolve them
  • Experience with 3rd party APIs.

Ideal Skills:

  • 2+ years experience working on Microsoft, Sony or Nintendo game consoles or other embedded systems.
  • Experience of real-time game networking
  • Experience with Visual Studio and deep knowledge of the debugging tools
  • Experience with source control systems
  • Experience with scripting languages (Perl, Python, Lua) and interpreted languages (C#)

You should also have:

  • Solid verbal and written communication skills: Demonstrated ability to explain technical issues to both technical and non-technical audiences
  • Solid understanding of the Software design/architecture process
  • Solid ability to understand direction and execute on the work
  • Ability to work in a dynamic and collaborative team environment.
  • Constantly innovate how to improve product quality as well as group productivity.
  • Excellent decision making capabilities.
  • Ability to quickly learn and apply new concepts, principles and solutions.
  • Demonstrated dependability and commitment to projects/tasks.

Since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality.

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