VFX Artist - AAA - Malta

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Job Reference: BBBH3290
Job Type: Permanent
Sector: Artist & Animator
Location: Malta
Salary: Competitive Rate

We need an FX Artist to join our team. The job will require working with our in-house and external tools for mass content production, be involved in research, and pushing own ideas in development. We expect two different levels of experience and involvement for this role.


You Will:

  • Create FX content using our engine’s particle editor.
  • Using external tools to create pre-rendered VFX for optimum performance and improved looks,
  • Work closely with different Design teams to create structured sets of effects for weapons, vehicles, monsters, characters, physical interactions, etc.
  • Work with Environment team to create global weather and local level effects.
  • Be a friend to QA team and Programmers to carefully optimize what needs optimizing.
  • Work with lights, flares, and postprocessing.
  • Create HLSL shaders for both particle and material effects.
  • Create quick additional content through modelling and texturing.
  • Deliver complete, tested, and tuned features.
  • Combine and utilize all engine features to achieve new heights and compete with the best.
  • Assist in improving our tools.
  • Quickly locate and fix what’s broken.
  • Be aware of global trends, learn relevant research papers, develop new ideas.
  • Provide help and tutoring to less experienced Artists and Designers.
  • Know the limitations of each target platforms and optimize scenes accordingly.

Requirements

  • Experience with real-time engines. Shipped AAA games and strong portfolio are a must.
  • Understanding memory and performance limitations of real-time rendering.
  • Good understanding of real life physics and matter interactions.
  • Feeling of timing and dynamics.
  • Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.
  • Several years of experience as a 2D and 3D Artist.

Preferences:

  • Unreal Engine (Phat, Mat, Cascade, Kismet/Blueprint, Flares, Matinee) experience.
  • Knowledge of all 2D/3D packages and relevant tools for dealing with any possible unknowns.
  • HLSL experience.
  • Unity scripting and effect creation experience.
  • Ability to code.
  • Technical mind, developed logic, thinking ‘beyond the box’.


Benefits:

  • Relocation Package
  • Residency/Work Permit
  • Comprehensive Benefits Package
  • Lots of Sunshine

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