Animation Programmer - AAA - Malta

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Job Reference: BBBH3283
Job Type: Permanent
Sector: Artist & Animator
Location: Malta
Salary: Competitive Rate


We are seeking a talented Animation Programmer to join our team. The job will require supporting the Animation team in developing unique and stunning characters for a cutting edge game targeting next generation hardware with a proprietary multiplatform engine.


RESPONSIBILITIES

  • Development and support of in-house game engine
  • Extend engine and game animation systems to enable high quality features.
  • Work directly with animators to prototype and deliver excellent combat, character locomotion, movement mechanics, and cinematics.
  • Collaborate daily with Designers and AI Programmers to build elegant solutions to challenging problems in complex game worlds.
  • Proactively come up with ideas on how to improve animation pipeline.
  • Proactively identify and fix bugs and performance problems in core engine and game systems.
  • Implement features taking care to write efficient code and with an eye to a quality end-user experience.
  • Write clean, professional, and maintainable code.
  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.
  • Writing necessary supporting documentation.

REQUIREMENTS

  • Minimum of 3 years’ experience in animation, AI, or a related programming field.
  • At least one shipped AAA title on consoles.
  • Proven experience in applying modern interactive character animation techniques such as blend-trees, HFSMs, IK, and partial-body animation.
  • Excellent communicator with strong verbal and written English skills (Russian is a plus).
  • Minimum of 5 years’ experience writing, debugging, and optimizing C++.
  • advanced 3D math skills.
  • Excellent problem solving and time management skills.
  • Bachelor’s degree or equivalent in Computer Science or Engineering.
  • Understanding of the full software development life cycle.
  • Proactive attitude, self-direction, and motivation.
  • Desire to help drive the improvement of the game engine year-over-year.
  • Ability and discipline to execute on strict deadlines

Preferences

  • Experience implementing IK-driven features.
  • Experience working with procedural/physically-altered animation techniques.
  • Experience with cinematics and facial animation.
  • Experience with animation pipelines and character rigs

Benefits

  • Relocation Package
  • Residency/Work Permit
  • Comprehensive Benefits Package
  • Lots of Sunshine



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