Cinematics Producer - Stockholm

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Job Reference: BBBH3118
Job Type: Permanent
Sector: Senior Development
Location: Stockholm
Salary: Competitive Rate

The leading developer is seeking a talented Cinematics Producer with post-production experience to support their action-adventure AAA console game.

We need a Cinematics Producer to coordinate the work of our cinematic storytellers. The Cinematics Producer will be responsible for driving the delivery of cinematics content including in-game and pre-rendered content.

The Cinematics Producer will plan, organize, and oversee the production of cinematics to keep our creative process running smoothly. This role manages cinematics content production efforts, working closely with the Cinematics Lead, Animators, Writers, Audio team, Localization team, Designers, and Producers.
This position requires an understanding and passion for visual storytelling with a particular understanding of the mechanics of video game production.

The Cinematics Producer will manage relationships with internal, handling expectations and schedules across groups. We need a professional who is highly organized with outstanding communication skills.

  • Produce all of the Cinematics team efforts and manage the planning, scheduling, assigning, and tracking of detailed tasks and dependencies
  • Assist the Game Director, Narrative Lead, Cinematics Lead, and Animation Director to implement their vision for each project.
  • Build and track plans and schedules
  • Manage the review and approval process for the cinematics deliverables as they come online
  • Guide supporting/contract produces to manage cinematics assets through the cinematics development pipeline
  • Facilitate communication between the Cinematics team and other teams
  • Coordinate efforts across partner development studios and external parties by helping to manage the creative vision while offering seamless technical support, knowledge sharing, and facilitating review processes

Required Skills

  • Minimum 3 years game or film industry production experience on one, shipped AAA game or familiar with the art of game development, our industry, and the AAA environment.
  • Experience producing a group of Animators, 3D Artists, and related disciplines
  • Thorough understanding of game development processes and disciplines and the relationship of cinematics to the whole
  • Experience with modern Motion Capture pipelines and techniques.

Please apply to our retained recuiter, David Smith.

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