Maya 3D Outsourcing / Integration Artist Wanted AAA Holland

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Job Reference: BBBH2913
Job Type: Permanent
Sector: Artist & Animator
Location: Amsterdam
Salary: Competitive Rate

This AAA studio based in Amsterdam is looking for a technically minded Maya

3D artist to supervise and review outsource asset production. The Focus will be on reviewing Hero Hard surface Assets that consist of high quality and cutting edge standards.

The Role

  • Support the asset art team, ensuring that all assets function correctly in game and meet all technical requirements.
  • Setting up hero asset briefings, maintaining and updating them during process of asset creation.
  • Collaborate with the asset art team to determine the asset requirements and work alongside the tech team to produce production specifications.
  • Develop long-term strategies to automate asset art production.
  • You will research and develop new asset creation techniques to optimize workflows whilst retaining the highest quality possible.
  • Implementing Assets in our Engine for reviewing purposes
  • Troubleshoot problems on reintegration of outsourced assets.
  • Infrequently, you will produce or modify assets as the need arises.
  • Contribute to any part of the Hard surface production Pipeline when necessary


  • Maya, Zbrush, photoshop expert.
  • Excellent understanding of modeling for games, animation and deformation (clean Topology and EdgeFlow)
  • Advanced skills in producing high quality Texturing/Materials
  • Strong technical and artistic understanding of creating assets from mockup to final in game integration..
  • Know the latest tools and techniques.


  • Experience with scripting in Maya
  • Experience in Substance Painter/Designer
  • Making Tools to optimize production
  • Understanding of human and animal Anatomy
  • Experience working with outsource studios

To be considered for this role

  • Applications without 3D portfolios will not be considered.
  • This is not a dedicated asset creation position - your time will mostly be spent supervising an outsource team dedicated on making Hard surface Assets. Asset creation will only occupy a tiny part of your day-to-day.
  • Most of your day-to-day will involve working with outsource studios

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