My client is currently looking for a network/multiplayer programmer to join their Multiplayer team in Copenhagen.
What are the responsibilities?
As a member of the Multiplayer team you will contribute to design and implement the network/multiplayer stack for the engine and for the games that needs to support multiplayer.
Your team will be responsible for the development of the network layer, work closely with the engine team to co-develop the object replication layer, collaborate with the AI/gameplay team to define and implement network aware features, workflows and setups, share responsibility with the online team to create, run and monitor our game-servers and backend infrastructure.
It will be an advantage if you have:
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